Begin with the task you actually played
Nootrack contains short repeatable tasks and experimental games. Each gives you a defined activity, records responses and reports task specific measurements. The score is not a direct reading of intelligence, a diagnosis or a complete description of how you function outside the game.
The core sequence contains Reaction Pulse, Code Rush and Orbit 2-back. Focused runs and supplementary tasks have their own protocol context. Arcade games add other challenges, including route planning, sequence recall and generated reasoning puzzles. Sharing a broad label such as memory does not make all their raw scores interchangeable.
Read the unit before the number
These are the main measurements for several current tasks. The result details carry further information. Keep that detail when comparing two runs, especially if one was faster but less accurate.
| Task | Main measurement | What to keep in view |
|---|---|---|
| Reaction Pulse | Response speed, in 1/s | Faster responses are only part of the record. Early responses and missed signals matter too. |
| Code Rush | Correct answers in 90 seconds | The symbol mapping changes each run. Read correct answers alongside errors. |
| Orbit 2-back | Sensitivity, d′ | This combines target hits and false alarms. It is not a percentage correct or an IQ score. |
| Color Clash | Response time for conflicting word and ink trials | Read speed and errors separately. The visual task does not suit every color vision difference. |
| Pair Garden | Delayed recognition accuracy | Immediate and delayed retrieval are separate. The actual delay is part of the record. |
Make the next run interpretable
Use practice to learn the controls. For recorded comparisons, use a consistent device and input method when practical, and follow the same instructions. Do not switch from careful responding to deliberate guessing just to raise a speed metric.
If the app records an interruption or a run quality warning, read it before interpreting the score. An interrupted task may not qualify for the same comparisons as a valid completed run. A low score on its own does not tell you why it happened, and discarding every disappointing day would change the history you are trying to describe.
Task familiarity is another reason to keep context. Nootrack records practice related history and separates comparable protocols. It cannot see practice elsewhere or guarantee that a generated new puzzle removes familiarity with the rules.
A Stand rank uses a particular reference group
The Stand uses eligible game performance from other participating Nootrack users with comparable task coverage and protocol context. It is a participant reference, not a representative sample of everyone. The app requires enough comparable people before releasing a rank and does not substitute a simulated population when that reference is missing.
Percentiles, letters and levels describe position under the current reference rules. They can change as your eligible history, comparison coverage or the reference population changes. Playing more times does not directly add rank points. An unranked attribute means there is no usable rank to show, not that the attribute is absent.
Keep experimental games in proportion
Pattern Workshop reports correct answers to original generated puzzles. Orbital Rotation separates accuracy from response latency. Neon Courier rewards planning decisions and route efficiency, not a faster click or time spent waiting. These distinctions explain the scores within those games.
Generated difficulty tiers describe how a game is constructed. They are not calibrated ability bands. Nootrack labels experimental tasks accordingly; the current games and Stand should not be used to diagnose a condition, certify intelligence or decide whether a treatment is working.
This guide describes the current Nootrack product and its documented limits. It does not report a clinical study, validate the tasks or recommend a treatment. For account choices, read the current notices in the notebook.